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Read Post 5:35 AM on 26-Feb-2014
 MrA
What Mikey usually does is download the ones for the next KO, so typically your download will happen just before the next KO (of that pool) is due to be played. Maps will stay in the KO Upload list until then. (Y)
 
Read Post 11:23 PM on 25-Feb-2014
 gado
Thanks (Y) but, ahm.. 4 of my ko tracks have no dl yet. Just to make sure you don't forget them ;)
 
Read Post 7:06 PM on 25-Feb-2014
 eyebo
I had that same bug with pitch black shadows in Stadium in TM1. Like, it was totally black. I remember specifically on some dirt maps I had that bug. Because of that, and other maps with badly placed lighting in TM1... I also turned off lightmaps in...
 
Read Post 7:02 PM on 25-Feb-2014
 winter
New FS. Falcon http://tm.mania-exchange.com/tracks/screenshot/normal/59864
 
Read Post 3:58 PM on 25-Feb-2014
 trax
Thanks for the reply; I get what your saying. The blocks do seem to cast faint shadows prior to going through the 'Compute Shadows' process. As said, from a graphics (appearance) prospective on my pc the daylight maps look much crisper and cleane...
 
Read Post 3:05 PM on 25-Feb-2014
 TaurasQm
its only on TM 2 Stadium! because thats the most played envoriment!
 
Read Post 2:51 PM on 25-Feb-2014
 mgafMUAT
Will this be in all enviroments?
 
Read Post 12:55 PM on 25-Feb-2014
 eyebo
No, you can't disable shadows in TM2. Lighting becomes a serious equation as part of the track building process as you move into TM2. I find it adds another dimension to the track building process. As with any other part of the process, it can be exp...
 
Read Post 12:08 PM on 25-Feb-2014
 TaurasQm
thx! dont forget to send the mail before 7 march!! :done:
 
Read Post 11:42 AM on 25-Feb-2014
 XT kruemelyeti
"No Limi75" :S I also had almost no time to work on my part in the last couple weeks, because of college stuff (exams, research papers, etc.), but now I'm able to carry on with the work on it. The track itself is done, scenery will be finished i...
 
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