80% of all Stadium tech maps (especially TrueTalentCup maps) fit into this theme. I recognized these maps consist all the time only of 180° turns, which I didn't like, as creativity and variation was missing, when they had no rule which forced them to build it like this.
1 - Let's say i have a 70° turn, going into a full tube but i have to turn all tube long to make it, it's ok?
2 - If i have a turn of about 110° leading to a quarter pipe, this quarter pipe linked to one wall block, linked to a 3/4 pipe but i still have to turn all long to make it the right way? Since the angle comes to 3d going in different directions idk how it goes.
hmm I see what you mean Heanry I'll fix it right now
anyways here is the top view. I think that U-turn is questionable. some will say it's valid while others will say its not.
edit: well I just found out it depends on how you drive it. you can drive it like this \_/ but if you drive a bit more straight you get a nice U just made a few runs like this. only need to delete that cp behind than.
The red turn is the problem. A full red turn and then the orange path would work fine. But the blue turn is a bit too short compared to the red
If it depends on the driving line, you should make sure that the fastest line has correct u-turns