Well, Ubisoft have done it again, **** all over Trackmania.
Maniaplanet said that everyone will have to redo the textures and shadows on all maps they have created or they will be unable to be played on the new engine, which is true. However what they didn't mention is that every single track is now calculated and built incorrectly as they have apparently changed the physics engine slightly as the track i have been working on no longer flows properly and all the turns don't work. New boost textures look like they were drawn by a toddler. Game feels laggier than before and all the textures appear to render strangely and distorted. Sound change horrificly when camchanges occur.
I particuarly love the change to SD lines, because of course that was a problem that needed fixing. But don't worry! They added a seagull block...
Speed drifting has become all but impossible for me at the moment and the turning is a lot harsher than it used to be. It also appears that the SD lines / starting is different in map editor than it is on multiplayer which is lovely.
I will be uploading a video later on to show you a few of the things i mean. Until then i will be looking into mways to undo the update and play old tm2
L O V E L Y T E X T U R E S
Something else i have discovered is that it appears that the track editor uses different SD lines than multiplayer mode. I have a video here of the once smooth map in MP4. If you go into any online game you will see the skids are vastly different.
https://www.youtube.com/watch?v=mKsSHeBfJj0
some people question my claim that gravity / physics of the game has changed, so i ran a few tests of my own to verify it.
On the first jump of my track i land further than i used to, this shows that either air drag has reduced or car weight has reduced. Because of the inreased airtime i do not generate enough speed to make a smooth landing on the 2nd part of the jump. All of this is demonstrated in the video. Paragraf and Sinasappel will be able to confirm that the start jumps used to be much smoother than what is shown on the video.
Further proof is i even messed up the start transfer slightly on the video, yet i still went further midair than i should of done. Additionally i do not like the attitude of people saying that i am complaining for complaints sake. I am incredibly angry that all my work into this track which has been my biggest project in Trackmania ever, has now been wasted.
The latest problem i have found is that placing blocks sometimes causes certain blocks to glitch and no longer function. Example:
expected result / before placing.
Actual result / after placing
This ruins certain transitions and runoffs. Also doesn't work if you try blockmixing it as shown in the picture, i tested the same setup where everything except that block was blockmixed and that was placed normally and the same result occured. The bug is 100% replicatable.
I will continue to edit and add to this post as i find more things wrong with Maniaplanet 4
Last edited by eyebo, 2017-05-12 01:27:12