I have no idea about other environments or base larger than 64x64, but here is my take on the base64 and nascar maps: in my opinion, base64 is good when you want to make very long nascar maps (more than 1 minutes per lap), which may happen for some endurance events. But I feel that it tends to create some issues if the mapper is not careful enough. In particular, it tends to create very long straights, and therefore turns that you reach at 600+ and therefore autodrifts, which I (personally) really dislike. This doesn't happen all the time (I think I did a good job at avoiding this issue for the few endurance maps I made), but still it may happen ^^ So for me (in my personal opinion), unless you go for an extra long nascar track, there is no need for the base64 [in nascar]
Last edited by ranish, 2020-04-12 10:56:04