Marius 89 says:
... to put one before the jump and after the jump it wasn't possible to fail, so that you need to respawn. (I didn't put one directly after the jump, cause the turns would be more difficult to get fs then).
Well, I found myself back at the start several times on at least two tracks and then I had enough literally. If there was just a doubt that not all players could finish in first try and a CP was missing I had to make sure the track would not win.
Track making is not just about coming up with a stunning part, which certainly you have done now twice in a row, it is also about drivability and meeting certain standards like e.g. a booster before a loop and a CP before an obstacle/jump, more so if mastering the parts require a certain speed to be met.
P.S.: I really liked your first stage very much, but from my point of view it was unsuitable for a track like this. I hope to see that stage released in one of your own tracks though.
P.P.S.: For the BASCO track, my advise would be to keep it reasonably simple, drivable and respawnable.