Hi Cocktail,
You can set conditions to the triggers (like trigger 2 gets only activated, when trigger 1 was already passed).
- set a trigger at a secret room (could be empty or showing the room's name)
- keep enough room in front of the finish line to place one trigger for every secret room
- when a player approaches the finish-line, a list with all rooms could appear on the screen*
- then let the player pass one conditioned trigger for every secret room
- if the player has found a secret room, the trigger will activate and show that the room was found. If not, nothing happens.
*the "list" will disappear when passing another trigger. So you have to copy/paste it to the other ones. But the
or whatever you use to tell a room was found, will disappear on the next trigger as well.
Hope this makes sense to you
Hans