Space says:
actually I think, since in canyon it's almost impossible to make really slow tech, why not to call former speedtechs 'tech' and fullspeedtechs 'speedtech'? about other styles I agree with demens, just RPG and trial need to be added
I admit RPG and Trial as a styles, but I will not define because I almost never use to play this kind of maps... So I prefer someone who play them descrives it. (In a short mode, Eyebo posted a nice definition...)
I think it's possible to do a
"really slow" tech map... But anyway they aren't diferent styles... Maybe "substyles"... But it's confusing to make a diference. Is like fullspeed: There're slow fullspeed maps (for example a map without boost) and fast fullspeed maps (with boost everywhere and reaching 1000 km/h)... Can we talk about TWO styles? I think not.
Of course we can talk about a fast tech or a slow tech... Even about a short endurance (let's say 3 minutes) and a long endurance (for example 10 mins)... long mini or a short mini... XD But if we start creating sytles for define every small diference, we will have, at the end, one style for each track, or for each author... XD
In the case of dirty: I don't think this is a style itself. You can do a tech endurance lap dirty or a fullspeed dirty....
But it's fun to create new styles: For example: How do you call a track where you don't have to use brake, but you must leave gas? Gascontrol style? XD