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 SCL - Phoenix

by  Marius 89  |  17
  
 
It's a start
 
Open to feedback
AT   02:59.974 |  Canyon / CanyonCar   |   Advanced 
ID  164559 
  Mixed    
 2019-05-27 17:15:40
 Visible (approved) |  Released 
 Featured in Community Videos
 shortz  |    shortz Productions
 Offline records
# Record User Score Date
1st   03:32.728  Lmb-willy 17 (100%) 05-06-20
2nd   04:02.243  vdgzr 16.32 (96%) 30-08-20
3rd   11:24.990  eyebo 15.64 (92%) 29-05-19
4th   15:46.862  Larentz 14.96 (88%) 17-06-19
 Dedimania recordsView on Dedimania
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 Author Comments
Yo guys,
this map will be played in the GrandFinal of the SCL - Canyon Endurance Premiership!

This is my one and only blockmix-league map.
I used blockmix here mostly for 3 sections. 2 of them being the identity of the map. On the one hand the tunnel offroad at the beginning, but even more important on the other hand the grass turn. I always wanted to use the grass on the outside of the GP block. With blockmix and objects I force everyone on a flowy line over the grass here. The 3rd part is the offroad part under banked GP, which doesn't have the bumps at entry and exit.

The podium is on the mountain under the platform in red light. The poles at mountain tunnel entry and exit, you can compare with stadium poles. In the entry the optimal line goes outside of both poles, but you can also safe it by going between them, when you go for little less speed in the turn before.

I started building this track in around 2012, when blockmixing only worked with a tool. I used it to somehow bring the mountain tunnel Offroad and the Grass into a Tech-map. The blockmixing made other things possible, that I wouldn't be able to reproduce nowadays, for example killing the bumps in the Offroad turn under banked GP, but still having the lighter dirt. No idea, how that worked. The track got multiple updates. I once started to build it again from scretch for a more proper blockmix. And now I used the new possibilities of objects, meshmodelling with the help of Lars and the easier blockmixing techniques to make it more beautiful and to kill all the black holes.
Have Fun! ;)
 Embedded objects26 Objects
Object IX? Object author
CanyonPlatformBnFTransS.Item.gbx TGYoshi
CanyonPlatformFlatN.Item.gbx TGYoshi
CanyonPlatformToFlatN.Item.gbx TGYoshi
CanyonPlatformToFlatN2.Item.gbx TGYoshi
C-2mRamp.Item.gbx xrayjay
C-C1a.Item.gbx xrayjay
C-C1b.Item.gbx xrayjay
C-C1d.Item.gbx xrayjay
C-LOra.Item.gbx xrayjay
C-RoadProp.Item.gbx xrayjay
C_Checkpoint.Item.gbx xrayjay
C-TE2.Item.gbx xrayjay
CPlatformFlatH.Item.gbx xrayjay
CPlatformFlatHTransF.Item.gbx xrayjay
CPlatformBnLTransS.Item.gbx xrayjay
CPlatformToFlatN.Item.gbx xrayjay
BarrierB.Item.gbx RD
BarrierD.Item.gbx RD
ConBuildML.Item.gbx RD
ConP1.Item.gbx RD
ConBar1.Item.gbx RD
ConBarC.Item.gbx RD
ConFlat.Item.gbx RD
BarrierB.Item.gbx RD
BarrierC.Item.gbx RD
Item279.Item.Gbx lars1998
 11 / 26 items are available on IX View on ItemExchange
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 Included in mappacks
Online map rating
Rated 1.00 stars by 1 players.
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