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 [F-ZERO] RED CANYON (CLASSIC)

by  fenixblue  |  12
  
 
It's a start
AT   01:35.385 |  Canyon / CanyonCar   |   Intermediate 
ID  9102 
  Race    
 2017-06-17 07:14:18
 Visible (approved) |  Released 
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# Record User Score Date
1st   01:35.005  Mortex -745- 12 (100%) 11-09-19
2nd   01:37.286  NKAc_Street 11.52 (96%) 16-01-17
 Dedimania recordsView on Dedimania
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 Author Comments
Red Canyon of the SNES is reborn!

:done: Featuring music from the GX cover by Amusement Vision to rock with. (y)

:done: Fully custom F-Zero MT for the F-Zero experience ;)

:done: Fast as hell to fit the F-Zero feel, in the same vein as my Big Blue track (fast drifts, laps built for online play, simple track build, and not very hard but a little tricky once you get going super fast on the later laps)

:build: Under 10,000cc. But having detailed scenery. After DakkoN's comment about the scenery of Big Blue being a bit disappointing I decided this time to go CrAZy with scenery this time around. The SNES tracks never looked THIS good :o

:build: This track is a mixed one, (yes i support good mixes!) for speed purposes and scenery. But dont cringe, i strictly dont do "bad" mixing. You'l never see me to things like flickering, and ugly track scenery. :p

I made this track because Red Canyon was always on my to-do-list but the environments weren't capturing it. Enter TM2 Canyon, and the first thing that came to my mind... was start off the Canyon tracking with the original champ of Canyons RED CANYON! I always felt like this track series got neglected. The original feel of Red Canyon was very diagonal and hard edged with the road going like this /\/\/\/. The music of the SNES i felt was always the best rendition of it, its a classic and it rocks. The later Red Canyon tracks in F-Zero started to get smoother and smoother... F-Zero X had smooth curves and some narrow roads, and then F-Zero GX was just ... a couple turns on the canyon cliffside :( So right here right, right now I am returning Red Canyon to its oldschool glory.

Since the track designs of the SNES Red Canyon were mostly diagonals, I went with mixing to get that ability without having super wide "track" I could have gone without mixing and just race around on the canyon floor on dirt but then... i would lose the speed and traction I wanted, i mean there was never a point in F-Zero where youre sliding around (except on the ice strips) :p Plus! i wouldnt have been able to fit the awesome MT work if the track was just flat canyon floor shaped like RedCanyon, it just wouldnt be the same, tracks in F-Zero are suspended in the air!

Thanks for the awards!
jui glad you enjoyed it!
Shredstar7, Thank you for showing some love to the OldSchool :)
TheHammer, thanks for the award!
Dany0 Thank you! I worked pretty hard on the scenery glad it payed off :)

Big Thanks
foxxdragon for beta testing and sound clips
and to arc_ for creating the best mixing tool yet TM Unlimiter

Want more F-Zero from me? If you have TMU check out Big Blue :)
http://united.tm-exchange.com/main.aspx?action=trackshow&id=4287386#auto
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