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I'm Back!
I'm Back! 02 May, 2012
 DJExecutor (3 comments, 689 views)  
Hi, everyone! :cool:

After a long time I'm back. :p
From now on I will post my random tracks or tracks from my CAoZ-series weekly.
I started with CAoZ m5. But, in my oppinion CAoZ m3 and CAoZ m4 are better.

It would be nice if you could test my tracks and leave comment, if they are good or not so that I can higher the preformance of my tracks.
Link To My Tracks

I'm not a pro, so some things needed to said here:
1. My track or laptimes are not the best. So I recommending that you post your times and compare them. :done:
2. I also started mapping, so my tracks are maybe really bad and tihs is THE reason why I want YOUR comment. :done:

All in all, I wish you having fun testing my maps. (y)

LG
DJExecutor

P.S.: Next track I will release at the week-end.
Comments
3 comment(s).
 DJExecutor writes ... 04, May, 2012  
Yea maybe you're right. :$ My mistake....

But, for all CAoZ m6 (Maelstrom) is out now!!! (y)
 Sticky writes ... 03, May, 2012  
Ok I'm going at this one track at a time

So first on the list was
"CAoZ m3"

I really like your ideas. They could have been worked out better but overall it was a good track. I'm going to give some comments/feedback/my point of view now.

1. The start is a nice jump, but a sign might have been handy. I noticed the track gained a block in width to the right so I turned a bit to the right because I thought something was going on, still I landed on the upper side of the landing to the left and crashed trying to jump of. So a sign might have been handy.
2. The split entrance to the slope, nice! The boost, nice! The pillars on the slope, nice! Really loved it!
3. The dark cavern, as I would call it, was a really nice touch! The loop is good as well.
4. The next slope turn is a bit sharp to the end. In stead of opening up you tighten the turn. Not a bad thing, makes the track exciting.
5. Again the going in to the cavern made me smile, I really like that idea of a wide cave like structure. I'm going to keep that in mind.
6. I didn't see where the jump was going until half way down the ramp. I like the idea of the split round and the idea of jumping to such a ledge? wallroad? cliffroad? (how should I call this?) But it's really hard. You either hit the overhang above the road or the railing or whatever. I kind of like it and then again I don't. It's difficult to say. But If you play with the throttle and brake you can achieve great victory if you don't crash because of the bumpy road it self :p
7. The offroad part is fun I like it.
8. Then there is the split jumps, I took the middle one most of the time. Because taking the first ones on the sides makes you land on the turbo and that just f***s things up I think. But I like the middle one. And if you are more skilled than me (which most of you guys/girls are) you might handle the turbo very well.
9. The race track part is good, I like it.
10. Then you put a red turbo after the platform corner. The first time I almost got lift off (not really) and menaged to steer my car between the sign and the wall. Eventually I crashed and died. But knowing that I completely owned the turbo and tight turn which was coming up next.
11. The drift turns after that are tight and really fun.
12. Finally the split finish! Nice!
13. I almost forgot Some MT work could always spice up an opinion, atleast my point of view would. (maybe a nicer screenshot, the game has quite some nice views to offer, even your track)

So besides that small bit of tough love and bad feedback I really liked the track and the ideas!
The next track on the list is "CAoZ m4" but that's for an other day.

I hope you like my comment/feedback/point of view.

Cheers
Sticky
 Sticky writes ... 03, May, 2012  
Hey I'll try out your tracks this weekend but I just wanted to say, the link to my tracks brings me to my own tracks :p
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