|
Zenit
|
why?
do you think i dont have experience in mapping? :D
|
|
|
|
|
Mikey
|
No difference , except we have enough KO1 maps except for stadium
|
|
|
|
|
Zengo
|
what's the difference between ko1 and ko3 maps
|
|
|
|
|
pelican OOK
|
Really fun so far. More people should come on and play! Thanks for doing this tourney (L)
|
|
|
|
|
nator
|
Check out my latest (first) in TM²... Just cams, no music or effects :cool:
First TM² edit: Amaterasu vs. Nator on IBC//Revealed Reality by shortz: http://youtu.be/uFKHOvQRoaE
|
|
|
|
|
|
Space
|
Well if the map is fun to drive, it can't be poorly built.
do you imply that lovva's tracks are well built? because I have fun on them =P
|
|
|
|
|
wormi
|
New interview with locobuddha!
Read in MX blog:
http://tm.mania-exchange.com/blogs/entry/446/tm-interview-project-locobuddha
Download a file:
https://dl.dropboxusercontent.com/u/4066261/tminterview_24_locobuddha.docx
|
|
|
|
|
wormi
|
Well if the map is fun to drive, it can't be poorly built.All I need in a track to keep it a good one is that it's fun, no caring if it has 100 new transitions or best flow ever if it's not fun.
|
|
|
|
|
erikfzr
|
Or you have part of the track driving forwards, and use some wacky block combo to flip you around in reverse to keep going :D
sounds nice :)
|
|
|
|