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eyebo
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October 14, 2017 - 11:30 CEST
KO9 Valley Time Attack
:gold: Marius89
:silver: Toyeca
:bronze: fab38
October 14, 2017 - 21:30 CEST
KO9 Valley Time Attack
:gold: riolu
:silver: Lars
:bronze: MilchRatcher
Secondary KO - KO9/KO2 Valley Roun...
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eyebo
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October 7, 2017 - 11:30 CEST
KO8 Canyon Rounds
:gold: Marius89
:silver: Voyager006
:bronze: Toyeca
October 7, 2017 - 21:30 CEST
KO8/KO1 Canyon Rounds
:gold: Mebe12
:silver: Suiram
:bronze: Nodd
Secondary KO - Rounds
:gold: TheBoss
:si...
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Arkive
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Creating a puzzle map was quite interesting. I might need to make more, and I'd love to see the puzzle script used in future MTC editions.
129618
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Arkive
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For once, I'm actually submitting my map more than a couple days before the deadline. Good luck everyone! (Y)
129618
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eyebo
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Thanks for all the new submissions. :)
Over the next few weeks, I'll be making an audit of all TM2 KO track pools. I'll be looking at the following areas:
- Lack of respawnability
- Unclear wayfind (signage/scenery)
- Lucky parts
- Extremely...
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Arkive
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Ah, that would most likely be my problem then. I've got some fairly heavy blockmixing going on, so there's probably multiple overlapping blocks. That's a shame, but I'll take a look and report back if things are still broken.
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TGYoshi
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Yea, that indeed sounds like the same issue. If the base coordinates of two blocks equal, the "unique ids" assigned to blocks (by Nando, I can't get any other unique reference to blocks without complicating it a lot) are no longer unique as they're s...
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pjw
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Any help or advice is appreciated It sounds similar to the problem I was having (which Yoshi was kind enough to debug for me).
My problem was caused by mix-mapping, and basically having two blocks with exactly the same coordinates, which confuses...
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Arkive
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Hmm, either I did something terrible or your script has broken for me. When I open my map as a driver, I get a constant selection beep. More than that, though, nothing can be done. Pieces can be selected, but not placed. The validation flag is red, a...
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