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Read Post 2:47 AM on 15-Oct-2017
 eyebo
October 14, 2017 - 11:30 CEST KO9 Valley Time Attack :gold: Marius89 :silver: Toyeca :bronze: fab38 October 14, 2017 - 21:30 CEST KO9 Valley Time Attack :gold: riolu :silver: Lars :bronze: MilchRatcher Secondary KO - KO9/KO2 Valley Roun...
 
Read Post 2:44 AM on 15-Oct-2017
 eyebo
October 7, 2017 - 11:30 CEST KO8 Canyon Rounds :gold: Marius89 :silver: Voyager006 :bronze: Toyeca October 7, 2017 - 21:30 CEST KO8/KO1 Canyon Rounds :gold: Mebe12 :silver: Suiram :bronze: Nodd Secondary KO - Rounds :gold: TheBoss :si...
 
Read Post 1:59 AM on 15-Oct-2017
 Arkive
Creating a puzzle map was quite interesting. I might need to make more, and I'd love to see the puzzle script used in future MTC editions. 129618
 
Read Post 1:58 AM on 15-Oct-2017
 Arkive
For once, I'm actually submitting my map more than a couple days before the deadline. Good luck everyone! (Y) 129618
 
Read Post 8:23 PM on 14-Oct-2017
  WRAITH
129596
 
Read Post 12:06 AM on 14-Oct-2017
 eyebo
Thanks for all the new submissions. :) Over the next few weeks, I'll be making an audit of all TM2 KO track pools. I'll be looking at the following areas: - Lack of respawnability - Unclear wayfind (signage/scenery) - Lucky parts - Extremely...
 
Read Post 2:02 PM on 13-Oct-2017
 Arkive
Ah, that would most likely be my problem then. I've got some fairly heavy blockmixing going on, so there's probably multiple overlapping blocks. That's a shame, but I'll take a look and report back if things are still broken.
 
Read Post 11:54 AM on 13-Oct-2017
 TGYoshi
Yea, that indeed sounds like the same issue. If the base coordinates of two blocks equal, the "unique ids" assigned to blocks (by Nando, I can't get any other unique reference to blocks without complicating it a lot) are no longer unique as they're s...
 
Read Post 4:53 AM on 13-Oct-2017
  pjw
Any help or advice is appreciated It sounds similar to the problem I was having (which Yoshi was kind enough to debug for me). My problem was caused by mix-mapping, and basically having two blocks with exactly the same coordinates, which confuses...
 
Read Post 3:58 AM on 13-Oct-2017
 Arkive
Hmm, either I did something terrible or your script has broken for me. When I open my map as a driver, I get a constant selection beep. More than that, though, nothing can be done. Pieces can be selected, but not placed. The validation flag is red, a...
 
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