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Linkin|Alex
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Everyone is pretty much okay with this new feature, so I will not debate any further on it. However, I fear that those "quick" awards will become a new standard and totally overshadow "classic" awards.
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For most communities, many would default...
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51Wizard
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Good job m8.. i just finished reading through the Stadium guide and can clearly see how much effort you put into this. Everything is explained well and with illustrations, and it will be very useful for new players wanting to make tracks.
I did not...
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Arkive
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At long last, I've finished up my mapmaking guide! It's split into three versions, each with an example track. Even if you don't plan on reading the guide, you might enjoy the maps.
118328
118368
118399
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Arkive
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Hello, mappers!
I think we can all agree that TrackMania's map editor is awesome. It's simple, yet powerful. I've used it for multiple years now, and learned much about mapping as well as the tools the editor gives. I might not be a mapping legend...
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iHq/fredair.esu
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1. The car has to be in the air for at least half of the total driving time.
This restriction looks almost impossible to me for building a flow & smooth stadium map, since you don't have access to the 256³ basemap in TrackMania 2 Stadium & Stadium...
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pjw
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Stunts:
Build a map where you implement at least stunts (eg. flips / screws).
Loops / Tubes / Turnovers don't count - the car has to be in the air while doing the stunt
Maybe allow PX maps & Titlepacks
This idea started me thinking...how abo...
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400r_
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Everyone is pretty much okay with this new feature, so I will not debate any further on it. However, I fear that those "quick" awards will become a new standard and totally overshadow "classic" awards.
I spend a lot of time on my tracks, trying to...
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Karhu
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I am not a active user of mania exchange really, and I normally only award competition maps. Anyway it sounds very good and needed update to your awarding system, as I see some tracks don't get even nearly as much appreciated as they should be.
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