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Read Post 2:54 PM on 01-Jan-2016
 haenry
Sure, go ahead. That's why I specified the amount of cars. A valley on canyon map will be count as a ValleyCar map ;)
 
Read Post 1:38 PM on 01-Jan-2016
 tcq
What's with environment mixing?
 
Read Post 12:06 PM on 01-Jan-2016
 kawi
How can I save replays along with the other cars driving? It worked in tmnf, but does TM2 not have this feature? Thanks
 
Read Post 11:11 PM on 31-Dec-2015
  WRAITH
when i released this build, i am thinking i must have done something wrong no comments mmmmm 97689
 
Read Post 6:13 PM on 31-Dec-2015
 ZBluDriver
Slow motion stuff is actually pretty easy. Add a "time" block to the timeline. There will be two values on it. The one I've used is the "Time Value." It just marks how many seconds have passed for each ghost's replay (I.E. Time Value "0" is the start...
 
Read Post 12:18 PM on 31-Dec-2015
 haenry
Testing the first bunch of maps I realized that sometimes a part between cps includes a trick that is very difficult to discover. In this case a ghost/GPS just for the trick can be helpful for the players so that they don't get stuck for 5min trying...
 
Read Post 9:45 PM on 30-Dec-2015
 haenry
Indeed. For servers there is not platform mode at all, so we have to play the maps in a race mode. So yes, just upload normal race maps. The Platform name is just about the title ;) And also regarding the outros. I forgot that it is relatively e...
 
Read Post 9:40 PM on 30-Dec-2015
  pjw
As far as I understood, there is no need to validate your track as a real platform track. Validating it normally should do the job as the maps are going to be played in Rounds later on anyway. Thanks riolu!, I guess I sort of figured that out on m...
 
Read Post 9:32 PM on 30-Dec-2015
 riolu!
As far as I understood, there is no need to validate your track as a real platform track. Validating it normally should do the job as the maps are going to be played in Rounds later on anyway.
 
Read Post 9:17 PM on 30-Dec-2015
  pjw
So...I built a track within the TM2 (all-in-one) pack, saved it as type:platform and validated it (with 0 respawns, so it's being treated by the validation process as a platform map), but when I try to play it locally, within the same pack, it plays...
 
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