"arc_" says:
One restriction is that to use the blocks ingame, you need TM2Unlimiter... TM2Unlimiter lifts this restriction. If you want to use custom blocks without having to install TM2Unlimiter, petition Nadeo to remove it.
Apparently this isn't true anymore.
Someone on the mpbc topic on MP forums said custom blocks work without Unlimiter now. Some confirmation would be nice though.
"GanjaRider" says:
I dont have a problem with new scenery/road blocks in the official game but it should be a patch by nadeo. Nadeo is the instrument builder. The community uses that instrument to create. Thats how its been and always should be. Its fairest for everyone.
I agree. In the Canyon title, new blocks should only be presented by Nadeo.
However, custom objects and blocks in other titles would be really cool. Hylis already pointed out in one of his blog posts that the ability to add new objects in custom Titles is coming. The main thing is that when we open the game, we want to know what we can expect.
"GanjaRider" says:
I dont want to stop MPBC but it should stay restricted and behind TM2Unlimiter so only a bunch of geeks will use it. It should stay 'offline' and never polute servers.
I'd only agree with this if it caused crashes on servers, for either the server or people's clients who aren't running tm2unlimiter.
"GanjaRider" says:
It should never reach all players because it would divide the community. And I'm afraid amateur custom road blocks will ruin the gameplay. So MPBC should stay 'underground'.
I feared the worst when tmunlimiter first came out for TMF. I feared the worst when EnvMix came out for TMF. I thought these things, especially EnvMix, would destroy the spirit of the game. Maybe they did in some sense, but it wasn't nearly as bad as I thought it could be. People still built tracks in their native environments. People still built tracks without blockmixing, or with very measured use of mixing.
"GanjaRider" says:
My ideal track editor is one without bells and whistles. I just want to focus on building a track.
+1!!! I don't mind if other stuff is there. But it's nice if you can just ignore it and build something in a pure building/creative environment.
"GanjaRider" says:
The mediatracker is aready a distraction for me but I have to use it because it's a must by the community.
I believe this is a wrong statement. Over the past 3 years there are dozens of track builders that have got sick of MediaTracker. For the vast majority of "race" tracks, it doesn't add anything of value to the track. Most of my tracks in TM2 have no MediaTracker at all. People still drive them, hunt them, award them. A lack of MT doesn't hold them back. I'm not against MediaTracker. It's a great tool, and I love to use it to make cool cameras, to take screenshots, and make videos. I love to see when other people come up with cool stuff too, especially people like doben who use it very creatively. But it's not required anymore. No one will scoff at you for not using it. And if they do, then they're stuck in some mentality of the past.
"GanjaRider" says:
Adding custom blocks would be an even bigger distraction of actually building a good track. So I think the editor should stay simple.
I do agree with this. Instead of coming up with creative solutions, we become more and more tempted to use the easy solution, a custom block, a blockmix, etc.