Oh, I forgot to thank you for the noslide explanation! THANKS! Yeah, it is confusing to see such believable graphics, yet, arcade like behavior. But that is stunningly appealing. I don't know how to express properly what I'm talking about, which is why I have to try making it. I think all simulations thus far have never translated the ease of driving we experience, when we actually drive our cars. They seem to forget that few people have wheel controllers and pedals, haha, but are either on keyboard or gamepad. TM2 knows that full well and kind of gets that exact problem nearly solved. I guess, I'm hoping for the last bit of evolution that truly marries the worlds of reality and game in a natural way. They are, as I said, almost there already!
Last night I made a track ("
tArO-Coaster01 by Taronium) that embodies part of the pure joy I experience in Canyon. I love such speed and that sense of flight that has nothing much to do with reality. It shows how you sort of partner up with the machine, controlling behavior and knowing when to let go so it does its thing. In Stadium it does not feel that way, because of the tire-glue (as I call it). Feels like you have to do everything there. In Canyon you almost find that sweet spot...eh...no matter, I said it all already, I think. (...by the way, this map really plays quite well in Stadium, too).
Anyway, I get it, I think. I just still can't get myself to really enjoy Stadium and am hoping Valley evolves the Canyon direction a bit more. But we shall see... damn I can't wait!
Thanks again! One day I'll be a TM veteran, too, hehehe...