he may have used an inappropriate approach, but i don't feel like he's totally wrong.
when canyon and the whole tm2 concept was in the early making nadeo specified about a whole new game (and not a simple 'update') more than once.
well i honestly can't see much difference between the basic concept of tm and tm2. ok, there's the whole sm/qm thing, but let me ignore it for a moment.
tm2 editor actually IS already aged. the same limitation we had in tmo we have now. seems to me nadeo didn't really learn anything from the past. i mean, where's the real, updated track-editor? why there's no such a thing like a smart grid so we can place objects with more freedom? or some kind of real-time terraforming freed from the old fixed square grid?
a more user-friendly object import and why not, even editor?
i was expecting for a real track editor 2.0, and all we had was another environment with cooler graphics.
am i disappointed?
yes. A LOT. tm could have been the starting point for a brand new system. instead we have a really huge bowl filled with random content without any sign of organization. i mean, seriously, i have like 9 titles right now. 9-fucking-titles for basically 2 games. i can't even imagine once the game will be more developed, it's going to look like hell. also some features (scripts, block imports..) are really obscure and unfriendly, most of the profile-related content is lost in some webpages i don't even know of, manialinks are basically useless and the whole concept of 'in-game operating system' is quite random and unorganized.
imho, they aimed a bit too high for this, and ended up coding stuff without a real solid structure. i can see it all falling at some point.
am i disappointed?
no, i like the way the tmu editor worked and i'm fine with this one after all. i'm a nadeo-bitch anyway.
edit: also, the whole maniaplanet system is still in beta, so who know.. let's be optimistic just for once?!
Last edited by md, 2013-03-11 02:27:40