When I first saw the track I said to myself
"Fallout the Beloved" says:
What the fuck is this monstrosity of ass and bologna?
I like lists, you like lists too, right?
The Good Stuff
- It looks amazing, really showing off what the new engine can do.
- 25 people
- having a lead editor fix shit parts.
- Some really clever sections.
- Proper use of copy/paste tool.
- Spacing between the towers, looks vaguely like worn down Manhattan.
- It's pretty drivable, some parts are abit iffy.
The Bad stuff.
- 5x5x24:
24 vertical levels is alot to cover, especially when you only get a narrow space to work with. It's constantly spiraling up and then back down over and over and over.
- It's way too long for the style of track.
Even 20 would have been too much.
- Not much variation in styles and speed.
Uphill was mostly random tech; downhill was either spiral of death or small diagonal transitions.
- The first 24 are interchangeable, none of them feel like a start/middle section. The finish is rather amusing though.
- The ground and lower canyon are nearly completely unused.
- No reuses.
- No big jumps/omg butt clench I'm gonna crash shitshitshit.*
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Most of the sections of "bad stuff" are really just consequences of the first.
I kind of want to start a project like this myself, though if I were to make all the sections completely uniform, I would go with 7x7x12 or 10x10x6; stacking them either two or four high.
Other ideas:
5x5x24 stacked ten high (Ultimate Spiral of Damnnation)
random variations of ~600 cubic blocks(Puzzle pieces)
* bumping a wall at 150 doesn't count