fallout says:
... says:
But I love restrictions! It requires more creativity.
Shut up faggot. If you love restrictions so much, why don't you build 1x1x1 maps. You'll be drowning in awards and pussy for all the creativity you display. Right?
Generally I agree. It requires more ingenuity in the default editor, but unlimiter does provide more possibilities (sheer mathematics).
However, I think that this anti-unlimiter banter is the wrong side of argument entirely. Let me explain.
As a third party program, it's great. It's position in the community is great, and it would just be a positive mod of the game, in a way. It can't be part of the game. Ever. Get over that.
The rare person doesn't argue for that. When such is true they're just usually asking someone to make a new tool. Whatever. I respect that.
Those who prefer unlimiter over the default editor indeed probably can seize its advantages better than those who do not. Perhaps they can even make better tracks.
Those who absolutely refuse to build without unlimiter: That right there is called stubbornness.
Now, don't get me wrong just yet. The editor hasn't changed too much either, it just exemplifies a legacy that's being caught up on extremely fast. (In other words, it's been shiny-ed many a time, but much of the external game market now builds off the demand for editors and is catching up, some might even have passed).
It's kind of Nadeo's fault, for lack of change and/or improvement to the editing experience, but it's happening. The community filled that gap that new games and sequels are supposed to provide with unlimiter, and so when its (lets put this metaphorically) 'developer' died, and took the game with them, well, everyone knows the rest.
With valley, new light's been shone on the idea of an actual new
trackbuilding tool to the editor. Perhaps only slightly, but it happened.
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In short, read the whole passage if your going to bother at all
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Those who love the TM editor stick with the community because of the type of editor. Those who love unlimiter think a sequel should actually change gameplay. I think everyone thinks that, and
everyone has come to terms with the fact that Nadeo's supply of that is sub-standard.
Acceptance is the variable.
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There's a lot of banter of my own there. Make of it what you wish.