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MTC Nov. 2015 - Can you feel the waves?
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2015-11-02 16:47:37  
mgafMUAT says:
Guys, if I understand well, then I think "height changes" refers to the angle of the car, am I right?

yes thats right
Old Age Caravanner
Location: DE
2015-11-02 18:19:56  
haenry says:
One Block is one block. It doesn't matter how long it is ;)


One block!?
Last edited by iHq/fredair.esu, 2015-11-02 18:20:41
Beetle Racer
Location: DE
2015-11-02 18:28:55  
Is the right block (same as the left but blockmixed) height change?
Beetle Racer
Location: DE
2015-11-02 19:08:14  
The big red scenery is the only exception. There it counts for every block size ;)

the uphill mixed into the ground is not really a uphill anymore. It looks really flat
gado is a
Location: DE
2015-11-02 19:40:35  
did you drive over it? it a small anglechange/jump
Beetle Racer
Location: DE
2015-11-02 19:46:11  
how should i count grass / dirt? all as 1 block? or every small square as 1 block?
Old Age Caravanner
Location: RU
2015-11-02 22:06:35  
so i have a question about a few things i built, if they're acceptable


here are 4 sloped blocks in a row but with 2 little jumps. the rules only say that 3 blocks of the same kind in a row arent allowed right? if this isn't allowed, would it be allowed if i erased the gray block on the left to the loop block?

next one:

is this allowed? pretty much the same question about the 3 of a kind thing as in the picture before

next one:

pretty much the same questions as before^^

last one:

so this wall technically consists of more than 3 blocks without a "height change" as it's defined by the rules. is it still allowed?
Last edited by spX Seven, 2015-11-02 22:10:48
Old Age Caravanner
Location: DE
2015-11-02 22:08:15  
okay it looks like im too stupid for the picture thing
Old Age Caravanner
Location: DE
2015-11-02 22:11:02  
nvm. im dumb xd
Old Age Caravanner
Location: DE
2015-11-02 22:41:53  
fredair says:
did you drive over it? it a small anglechange/jump

After all, even with higher speed it is just a bump. The theme's idea was to build a lot wave-like up and down motions, so a bump doesn't really fit there.

For every draggable block one block is defined as one block unit in the grid system. So dragging a road over the entire map will not result in one block, but in 32 blocks


Seven:
to picture one:
You should not use the same kind of straight sloped blocks more than 3 times in a row.
But what you used in the picture looks different. There is still a significant height change. So it is okay to build it like that.

pic2:
as long as you drive over only 3 flat blocks in the middle only, it is fine, because the jumps on the sides are actually smooth and wavy.

pic3: The 3 same kind in a row for banked blocks was really targeted at regular banked road. Also 3 is fine to have and you have a height change to both ends that, so you're good.

pic4:
wallrides are okay. From the drivers perspective the car goes up in a wallride all the time :cool:




Just a reminder: Overall the theme's idea is to build a map with a lot of smooth up and down wavelike motions. So try to keep the motions as wavy and as smooth as possible.


Reminder to myself: no themes with even slightly vague definitions/ideas anymore 8-|
Last edited by haenry, 2015-11-02 22:43:11
gado is a
Location: DE
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