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MTC Nov. 2015 - Can you feel the waves?
Page: 10 of 11
Post Reply  0 Observer
2015-11-28 14:00:20  
voted :)
now waiting for ac :p
Moped Racer
Location: DE
2015-12-01 01:37:05  
results?
Moped Racer
Location: BE
2015-12-01 17:56:05  
I'm exited, but I don't expect a good result (for me).
I hope that we get a cool Theme for december for example
... says:
What about a theme where the map can only be 4 or maybe 6 blocks wide?
Tech would be difficult, but what about allowing TitlePacks?
Last edited by iHq/fredair.esu, 2015-12-01 17:56:23
Beetle Racer
Location: DE
2015-12-02 06:57:28  
Any results ?
Beetle Racer
Location: DE
2015-12-06 14:37:28  


All the votes were given and we had a decent number of submissions. Now it's time for the winners

:gold: 1st Place


"probably best valley map i have ever played like seriously wow!"- BigBen

"just master piece :d" - MentalSide

"I had so much fun on this one good job lolig! xD" - DMW


:silver: 2nd Place
[Bad Track/Map Link] & "Being As An Ocean ~ mtc by   spX Seven


"Awesome Transitional Fullspeeder, scenary is on point, smooth transitions (espeacially the wallrides) and furthermore nice flow, Good Job seven" - fredair

"very awesome map, smooth and very beautiful scenery. nice mt work and pretty screenshot" - Seven

Here is the full list:


And the comments can be seen here (web page) or here (spreadsheet)

Congratulations to the winner and top 3! I really didn't expect to see two players with the same amount of points in second place. Good job!
And can you see the four guys with the same number of points? What a funny coincidence :d
Thanks for all the map submissions also for all the votes with the nice comments. They're always fun to read :)

Furthermore I hope that you noticed how ups and downs can easily enhance the flow of a map.
If you didn't notice that yet, then I suggest you as an experiment to build a flat version of one of these maps (or any other map that has a lot of ups and downs). You will notice that the flat map will be a lot more boring.
Also, it's worth to mention that an alternating height change is very flowy too. i.e. a map with up-down-up-down-up-down-up-down is a lot more flowy than up-up-up-up-down-down-down-down
So for future maps think about how and where to add hills/height changes. They're very important for a good map ;)

See you in the MTC December. Piece out (y)
gado is a
Location: DE
2015-12-06 15:07:44  
GG, again 2nd place :)

Gz lolig and spX Seven :)


/fredajr
Beetle Racer
Location: DE
2015-12-06 15:12:45  
congratz for the first place and thanks for voting us to the second place. (:
Old Age Caravanner
Location: DE
2015-12-06 16:02:46  
Congratz to the winners! Thanks for hosting and for the nice comments :)
Learner Driver
Location: AT
2015-12-06 16:03:06  
congrats everyone who participated.
And thanks for these scores :o
Moped Racer
Location: BE
2015-12-06 16:37:02  
And I forgot to mention that the top 3 won a frontpage showcase.
Simply pm me with the a map of your chouice <10 awards and a few sentences for the box :)
gado is a
Location: DE
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