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MX Community Project!
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2011-09-04 11:46:50  
done (: bit tricky but better than my first start, hope u like it.
click

Btw, imo it would be better not to use any kind of boosts ;)
Quad Bike Racer
Location: DE
2011-09-04 12:07:59  
I'd flip the last turn to the right... can I do it? (:
Zimmer Racer
Location: LT
2011-09-04 12:13:34  
ye youre right, gogo ;)
Quad Bike Racer
Location: DE
2011-09-04 12:15:12  
cool transition, pascow :cool:

EDIT: there is a cut that gives you 5 secs 8-|
Last edited by FT»Mandark, 2011-09-04 12:20:29
Beetle Racer
Location: RO
2011-09-04 12:51:35  
Well I'm fine with doing this again, but seriously, we need to decide about things before we start building..

Let's start with style and difficulty level. What kind of a track are we trying to do here? A cool hunter for online play? A track that requires precision drifts? An easy track for rounds?
Back in action!
Location: FI
2011-09-04 12:55:44  
Maybe a cool hunter for online ?
Beetle Racer
Location: RO
2011-09-04 13:29:17  
yep!
Zimmer Racer
Location: LT
2011-09-04 13:40:44  
And speedtech?

So we're trying to do a pretty easy map, no too long jumps probably, pretty fast but no booster-overload. That sounds pretty good already. :)
Back in action!
Location: FI
2011-09-04 14:32:56  
not rly fast o_O
Zimmer Racer
Location: LT
2011-09-04 14:34:45  
Guys, install beta4. there are new blocks there we can use to make new transitions (y)
Beetle Racer
Location: RO
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