Thanks for all the new submissions.
Over the next few weeks, I'll be making an audit of all TM2 KO track pools. I'll be looking at the following areas:
- Lack of respawnability
- Unclear wayfind (signage/scenery)
- Lucky parts
- Extremely bad flow
- Bad jumps
- Alternate routes or finishes that aren't obvious
- Unintended shortcuts
- Extremely difficult parts (unfriendly to novice/intermediate drivers)
- Tracks that rely on super precise driving
- Objectionable track names
- Tracks that are broken because of MP4 update
- Multilap tracks in Time Attack pools
- Multilap starts on tracks in Time Attack pools
Tracks that break one or more area will be retired from the KO pools to make room for new tracks.
In the meantime you can continue to submit new tracks, but you might keep these areas in mind when building to lessen the likelihood of your map getting rejected or modifications being requested.