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MTC June 2017: Two Sided
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2017-06-03 17:29:11  
madziour says:
And what about this?


So it looks like the first crossing is going from right to left normally upside down with the magnet road, and the second crossing through the CP is in the air right side up going left to right? That works. :done:
Quad Bike Racer
Location: US
2017-06-03 17:55:59  
[Linkin says:
Alex]
madziour says:
And what about this?


So it looks like the first crossing is going from right to left normally upside down with the magnet road, and the second crossing through the CP is in the air right side up going left to right? That works. :done:

Unfortunately, the first crossing is a jump and the second crossing is on magnets. But this CP isn't respawnable.

Learner Driver
Location: CZ
2017-06-03 18:17:32  
madziour says:
[Linkin says:
Alex]
madziour says:
And what about this?
...

So it looks like the first crossing is going from right to left normally upside down with the magnet road, and the second crossing through the CP is in the air right side up going left to right? That works. :done:

Unfortunately, the first crossing is a jump and the second crossing is on magnets. But this CP isn't respawnable.

So just the directions of travel are switched? That still works: the car can be in the air for either crossing as long as it passes through the CP both times. And the CP doesn't have to be respawnable as long as the track isn't super hard.

edit: I see it now, got the numbers backwards, OK
Last edited by Linkin|Alex, 2017-06-03 21:30:56
Quad Bike Racer
Location: US
2017-06-03 18:29:54  
[Linkin says:
Alex]
madziour says:
[Linkin says:
Alex]
madziour says:
And what about this?
...

So it looks like the first crossing is going from right to left normally upside down with the magnet road, and the second crossing through the CP is in the air right side up going left to right? That works. :done:

Unfortunately, the first crossing is a jump and the second crossing is on magnets. But this CP isn't respawnable.

So just the directions of travel are switched? That still works: the car can be in the air for either crossing as long as it passes through the CP both times. And the CP doesn't have to be respawnable as long as the track isn't super hard.

Thanks a lot! (y) (To make sure, I've placed three more CPs that are in accordance with the rules ;))
Learner Driver
Location: CZ
2017-06-03 23:48:20  
No one has asked about it yet, but for the ground Stadium CPs, if you choose to enter from on of the tiny side holes, you'd have to have the other crossing through the other tiny hole then. ^^



Entering from any spot below (as viewed on the above photo) those side holes counts as going through the CP in the normal direction.
Last edited by Linkin|Alex, 2017-06-03 23:57:50
Quad Bike Racer
Location: US
Ring CPs 2017-06-04 16:30:47  
http://imgur.com/a/yPl0J

I presume this is also acceptable? :d
Last edited by krismayhem, 2017-06-04 16:34:31
Learner Driver
Location: EE
2017-06-04 18:58:06  
krismayhem says:
http://imgur.com/a/yPl0J

I presume this is also acceptable? :d

Yep, that works, both on the ground or in the air. (y)
Quad Bike Racer
Location: US
Legal? 2017-06-07 20:54:24  
Hi, I was in panic because I accidentally forgot a 3rd cp on my map that I spent a ton of time on, but I came up with a solution, but I'm wondering if it's even legal or not.
http://imgur.com/a/oOZn4
This is the solution. Everything is in the picture. I used a cp-version of a dirt house, but the line of the cp stretches along all the entrances of the hut. Is it legal to use this to come in from one side, then a while after come in from another side and call it a 2-sided cp?

Thanks for responding! :)
Learner Driver
2017-06-08 05:34:28  
Psclly says:
Hi, I was in panic because I accidentally forgot a 3rd cp on my map that I spent a ton of time on, but I came up with a solution, but I'm wondering if it's even legal or not.
http://imgur.com/a/oOZn4
This is the solution. Everything is in the picture. I used a cp-version of a dirt house, but the line of the cp stretches along all the entrances of the hut. Is it legal to use this to come in from one side, then a while after come in from another side and call it a 2-sided cp?

Thanks for responding! :)

I would say to keep with them theme and how the other CPs work, the car needs to enter from opposite sides, 180 degrees on the CP. What you could do is rotate the custom block with Numpad + or Numpad - , maybe something like this or similar:


edit: It looks like space is narrow enough that you could also experiment with the flat CPs if the tent CP doesn't work.
Last edited by Linkin|Alex, 2017-06-08 08:51:48
Quad Bike Racer
Location: US
2017-06-08 14:17:34  
[Linkin says:
Alex][quote=Psclly]Hi, I was in panic because I accidentally forgot a 3rd cp on my map that I spent a ton of time on, but I came up with a solution, but I'm wondering if it's even legal or not.
http://imgur.com/a/oOZn4
This is the solution. Everything is in the picture. I used a cp-version of a dirt house, but the line of the cp stretches along all the entrances of the hut. Is it legal to use this to come in from one side, then a while after come in from another side and call it a 2-sided cp?

Thanks for responding! :)


Thank you very much for the tip about the numpads, I was already looking for a way to get those kinds of turns working :d Also, where do I get flat cp's? I've been trying to find them online, but no matter what I search I can't find them. Sorry for ignorance if it's actually right there in front of me.
Last edited by Psclly, 2017-06-08 21:48:51
Learner Driver
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