Mikey says:
KO1 Schist (dreadmullet) posibble cuttable, add a few more CP
Sure, there's a cut to get to a CP faster, but you have to get tremendously lucky, and the speed you would lose means you would end up with a slower time. I don't understand why it was rejected, but I changed it anyway. There should be absolutely no viable cuts. I also made the finish a little bit easier.