Windows 3.1:
Actually, you said something to the effect of "this track is way too hard and completely luck based, I'm disappointed, poor design".
This killed the track (0 downloads afterwards) and I know you're not an RPG player so
of course it is hard. This is like a transitional tech player going to the track page of Dutch Delight one minute after upload and posting that the track is boring and requires no skill. I bet Ganjarider would totally
eat his keyboard.
Now had you actually asked about that part I could have told you what to do. There are three sets of 3 jumps in the track:
[Screenshot]
- The first image is the one that is actually in the first section of the track as you mentioned. It is a straight line PF, the only thing is that you may have to back off a little if you have to respawn at the checkpoint otherwise there is a 50% chance you won't make the first jump.
- The second image is actually in the second section of the track. It is easy once you figure out that you don't have to take all three jumps in one go but you can stop and aim properly.
- The third image is also in the second section of the track. This is a puzzle: you have to pick up speed by driving along the bottom of each of these banked blocks and turn upwards at the end to jump to the next. This isn't obvious, but it isn't luck based either, and when faced with something like this an RPG player uses the free roam cam to scope out the situation and then figure out a solution.
Hope this helped.
I think the confusion stems from my various "story tracks" in TMNF that were much easier than the typical RPG.
Anyway, edited the post, you can do the same if you want.