This is different from the norm though, which took me by surprise.
You always build a track with a clear target audience in mind. For instance, when you build for the MTC you build a track for a minority of discerning drivers with a sense for "flow" and "design" who are not going to give up at the first transition. Will the community at large like your track? No, because the community tends to like lol tracks, repetitive drift tracks and 1000 kph platform ovals but will immediately thumb down your track if it has narrow roads in it.
This is a safe assumption: if suddenly the judges are 5 people picked at random from LOL & Shorts you're going to fail with your transitional flow track, but you know this won't happen.
Likewise, the MTC has always been about difficult tracks for skilled drivers. Pretty much none of the tracks submitted to an MTC would fly on a regular server. Therefore seeing a
slow judge was a surprise. Had I known this, I would have made a track that works better for people well below the AT, not just for the usual judge who beats my AT into the ground with a rusty hammer. I didn't expect that playability for slow drivers would matter for the MTC, so I didn't really build for slow drivers. Bleh on me.
This is not echo's fault - judging is difficult and there are always too few of them, so the fact that he volunteered at all is great and I hope he'll be on board for the next MTCs as well. At least now I
know the judges are supposed to represent the community and aren't just the kind of drivers who can beat your AT by 2 seconds on a track with one corner in it.