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 SpeedMapping

by  eyebo  |  13
  
 
It's a start
 
Open to feedback
AT   08:20.410 |  Canyon / CanyonCar   |   Intermediate 
ID  36866 
  Race    
 2017-07-25 15:15:10
 Visible (approved) |  Released 
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 eyebo  |    eyebo
 eyebo  |    eyebo
 Offline records
# Record User Score Date
1st   07:54.233  eyebo 13 (100%) 19-04-13
2nd   08:11.175  Voyager006 12.48 (96%) 17-04-13
3rd   08:57.597   adsun 11.96 (92%) 18-04-13
4th   09:47.258  T!K 11.44 (88%) 03-06-13
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 Author Comments
It's good to challenge yourself in the editor. Normally I test drive every turn as I build and I let the car tell me where it wants to go... where it feels like it should go. And I think you can end up with a very flowing track if you follow that workflow.

However, I wanted to see how good of a track I could pull off with absolutely no test drives. I would build the entire track from start to finish, including scenery and signage, without driving it at all.

So I started, and I found that it was actually incredibly fun to just place block after block after block. Sure, I imagined the car on the road and I tried to make sure I didn't place blocks in a way that would make it difficult for the car to navigate. But I wasn't constantly jumping back and forth to test each section of track. I found it incredibly liberating and a building experience that is unlike anything I've had before.

It took me about 5 hours to build this track, with a short break in the middle.

The track has a few rough edges, but overall I think it turned out pretty well.

Author Time is 8:20 but it should be easily beatable, as I had some crashes in there.
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