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75 Builders Project - Collecting Parts: Round 2
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Post Reply  0 Observer
2013-12-13 21:34:13  
Great to hear! I have a lot of schoolwork to get done this weekend, but I also plan to get a lot more work done on the project, including consolidating the parts and beginning their connection.
Moped Racer
Location: US
2013-12-19 00:12:31  
Hi there,

been a while since I posted anything regarding TM :) And since I am in this project, for now, what better spot to post then here?! :p

So, am I the only one that finds it retardely impossible to create anything original for this project?! My part is way up in the air. and getting form the bottom to the top CP feels like a platform challenge :s So far apart, such little space and no clue to the speed my part start on... :)

I was wondering how you guys feel this is so far?!

Beers!! :cool:

DaKKoN
Learner Driver
Location: NL
2013-12-19 00:15:29  
DaKKoN! Not being part of the project or having driven the track i have little to say about that. But it's nice to see you mate!
Beetle Racer
Location: US
2013-12-19 00:39:17  
DaKKoN says:
Hi there,

been a while since I posted anything regarding TM :) And since I am in this project, for now, what better spot to post then here?! :p

So, am I the only one that finds it retardely impossible to create anything original for this project?! My part is way up in the air. and getting form the bottom to the top CP feels like a platform challenge :s So far apart, such little space and no clue to the speed my part start on... :)

I was wondering how you guys feel this is so far?!

Beers!! :cool:

DaKKoN

I feel EXACTLY the same xD

Valley car is no good for these tight turns :p


Oh and it's nice to see you for sure! etc etc.
Last edited by Tuta, 2013-12-19 00:40:38
· · · – – – · · ·
Location: SE
2013-12-19 01:25:22  
If any of you have any suggestions I'd be more than happy to take them. This layout was the best solution I could find. If you must, think of it as a challenge in originality.
Last edited by Cxom, 2013-12-19 03:34:35
Moped Racer
Location: US
2013-12-19 02:23:01  
Cxom says:
If any of you have any suggestions I'd be more than happy to take them. This was the best solution I could find. If you must, think of it as a challenge in originality.


I just decided to embrace the tightness.

otherwise my suggestion would be to move the whole project to rally enviro 8-|
· · · – – – · · ·
Location: SE
2013-12-19 08:36:19  
Cxom says:
If any of you have any suggestions I'd be more than happy to take them. This layout was the best solution I could find. If you must, think of it as a challenge in originality.


You could combine plots of different shapes, e.g. 8x16x5, 8x15x6, 10x10x7 with more or less the same volume, so each builder could stretch the track a little in one direction or the other.

Another thing I would suggest is to deliver each plot with the actual CP that will be used in the end, already with an additional block at each side of it, so every builder can at least guess the current angle/speed and try to figure out the best blocks to connect to it. There should be all kinds of checkpoints, and why not, include some hills, woods and lakes from the start right at these CPs?
MX Supporter
Location: IT
2013-12-19 09:00:36  
i am totally happy with this layout
with some drifts you can easyly build a nice track into the 11x11 area ;)
Beetle Racer
Location: DE
2013-12-19 11:13:06  
erikfzr says:
Cxom says:
If any of you have any suggestions I'd be more than happy to take them. This layout was the best solution I could find. If you must, think of it as a challenge in originality.


You could combine plots of different shapes, e.g. 8x16x5, 8x15x6, 10x10x7 with more or less the same volume, so each builder could stretch the track a little in one direction or the other.

Another thing I would suggest is to deliver each plot with the actual CP that will be used in the end, already with an additional block at each side of it, so every builder can at least guess the current angle/speed and try to figure out the best blocks to connect to it. There should be all kinds of checkpoints, and why not, include some hills, woods and lakes from the start right at these CPs?


We discussed this before starting to hand out layouts, and scrapped the idea, basically because each layout would have to be taylor-made and its position would be set in stone. Which means that if I had, let's say, part 72, nobody would ever finish the track ever out of frustration (I can be a bit hardcore). This way, if somebody goes ahead and decides to do some hardcore shit, you can just move their part around to the beginning and reorder.
The Green Dude
Location: ES
2013-12-19 13:02:47  
Indeed, what Osaka said is the gist of it. I do, however, regret having the CPs inside the blocks. In the original planning, this was necessary to accompany the height changes, but now that I've set in stone the platform start and end, it could've been changed to likely have them in the border instead.
Last edited by Cxom, 2013-12-19 13:06:50
Moped Racer
Location: US
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