DaKKoN says:
Hi there,
been a while since I posted anything regarding TM And since I am in this project, for now, what better spot to post then here?!
So, am I the only one that finds it retardely impossible to create anything original for this project?! My part is way up in the air. and getting form the bottom to the top CP feels like a platform challenge So far apart, such little space and no clue to the speed my part start on...
I was wondering how you guys feel this is so far?!
Beers!!
DaKKoN
Cxom says:
If any of you have any suggestions I'd be more than happy to take them. This was the best solution I could find. If you must, think of it as a challenge in originality.
Cxom says:
If any of you have any suggestions I'd be more than happy to take them. This layout was the best solution I could find. If you must, think of it as a challenge in originality.
erikfzr says:Cxom says:
If any of you have any suggestions I'd be more than happy to take them. This layout was the best solution I could find. If you must, think of it as a challenge in originality.
You could combine plots of different shapes, e.g. 8x16x5, 8x15x6, 10x10x7 with more or less the same volume, so each builder could stretch the track a little in one direction or the other.
Another thing I would suggest is to deliver each plot with the actual CP that will be used in the end, already with an additional block at each side of it, so every builder can at least guess the current angle/speed and try to figure out the best blocks to connect to it. There should be all kinds of checkpoints, and why not, include some hills, woods and lakes from the start right at these CPs?