Ok, time for me to chime in.
skyslide says:
One is generic RPG (with horrible wayfinding too) and as such not eligible (it takes place in a single village in its entirety, is there anybody who knows what a road trip is?)
horrible wayfinding, ok your opinion...
no roadtrip?
well the name says enought lol:
a normal fishing day, you start next to your fishing poles, then you take a roadtrip through the castle and the village in front, then you go back to start, roadtrip is over ... yey ... you also get the message at the end
"maybe a fish takes biten, lets go gome and check the fishing poles"
maybe a little story is missing..
I haven’t gotten a chance to look at your map, so correct me if I’m wrong here on these two points:
1. For this MTC, “Road Trip” seems to be less than a “let’s go to the local food store” and more of “Let’s do a long drive to a vacantion spot far away”. We are talking not just what the thing you’re doing is (driving on road), but for how long (and far) you’re doing it.
2. Even if we do call your map’s drive path a “road trip”, you said that you go through “the castle and village in front,” and then you would go back to the start. If I recall the rules...
FT»Osaka says:
Theme of the Month: Road Trip!
There are no start-finish block restrictions. However, if you start and finish in the same general area, you absolutely have to make it clear that you've moved along the way.
That part I put in bold seems to be a big reason why your map did not count. You didn’t leave the general area from how you have described your own map.
Micmo says:
"ho i don't find the way, i rage so your map is out" MAN IT'S RPG ! xD
gg admins
No, it’s not RPG. This MTC theme does not describe a traditional RPG track. Actually, it seems the official rules seem to practically ban a traditional RPG track. Part of the rules state:
FT»Osaka says:
Since the tracks are going to be very long we are expecting that you keep difficulty reasonable. Think that nobody is forced to spend a ton of time on your tracks
Whereas the Trackmania RPG blog, which seems to be a pretty reputable place for traditional RPG maps, they state this as to the definition of such a map:
Trackmania RPG Blog says:
Basically, an RPG track is a track which is often very long, very adventurous and very often has a mod. Many RPG tracks are also story tracks, or even mission tracks. RPG tracks consists of inside passages, tricks like pipe balancing, wallride balancing, difficult jumps and mazes.
(
link)
Those tricks listed near the end are hard and can take a while to get through. Doesn’t really fit the rules that state that your map shouldn’t be that difficult. Mazes hurt more so because they are a massive time sink into learning the map. If I’m looking for a long, yet fun map, a maze will pretty much drag the rest of the map down, nearly invalidating any other design success with the map.
fredair.esu says:
lul
ps: mx mtc sucks, check out this
So basically because an MTC theme was more challenging creatively speaking and didn’t get a lot of submissions, we should abandon the MX MTC entirely and go to TMNFX’s version? To me that sounds a bit backhanded. I’ll stop here on that quote - I’m not going to perpetuate it much longer, nor am I going to backseat moderate.
FT»Osaka says:
Seriously, how hard is it to understand that a road trip involves some kind of displacement from the original toponym? A drive through a city can never be a road trip, no matter how large. Would you consider a "road trip" a 100km commute to work? Because that's what some people in LA have to do every day.
I thought that my approach to road trip was actually very lenient: A trip through roads. This does involve some VERY little details:
1.- You can't do it inside a village, town or city, because you're not going anywhere.
2.- There has to be a number of things to visit in one way or the other.
That's about it. Skyslide breaks detail 1, poupipomme and the other dude break detail 2. Rex barely complies with both, so it's in (there are some very interesting structures to sightsee and the displacements are very large). Snake complies with both, so it's in.
If it's that hard to understand a theme, and it's been in 3 out of 3 MTCs and always from the same people, then maybe we should make dumb themes like "jump" or "make a short track" or "put a start and a finish block somewhere".
Continuing with the message osaka puts here, I’ll add on that more complicated/creatively challenging MTC themes have been done. In fact, they’ve been done recently! Check out this submission thread:
MTC March 2016 submission thread
Lastly, I close with this:
This MTC was harder than most. I’ll give you that. But, part of the reason why the MTC works is because it is a challenge. If a game developer made it incredibly easy to play it’s game at all stages of skill - you wouldn’t play long. You’d simply stop playing because there would no longer be a feedback loop of “Ok, I can do better” to keep it going. So with the MTC, if it were “build a map” as the full rules text every time, it would have stopped years ago. But with the restrictions imposed by the theme, you have a challenge, because it’s not what you usually do, which in turn raises the skill ceiling. That creates the “I can do better” feedback loop. Without it, there’s no point to an MTC.