Oh dear.
Here's my opinion on this, from top to bottom:
fredair.esu says:
"random player who didn't judge a stage entirely" says:
After I got 4 runs ruined by that, I finally gave up.
"Another random player who didn't judge a stage entirely" says:
Didn't finish this track
Well, this is an awkward situation. Yes, the rules do indeed say that you have to drive the map entirely, but after inspecting the raw voting spreadsheet, I noticed something: reviews from voters the did not finish the map did leave reasons why they didn't finish. I'm not going to run through every case, but one case had a reviewer explaining why they didn't finish, and it even said that judges could throw the review out. But I feel that focusing so much on these reviews is a bit missing the larger issue:
fredair.esu says:
sorry, but this is outcome is so disappoining & I can't comprehend what the judges thought when voting. If you can't finish a map, don't judge.
If I were a judge on this MTC (which I'm not) and didn't finish the track due to difficulty or some other reason - is that a good enough reason to not only throw the score out of the results, but the reasoning behind it? In my opinion, if I made an MTC map, I would actually
perfer that someone that didn't finish the map left a reason as to why. It's far more valuable to the the person who made the map to say "I didn't finish, here's why" than say "I like it" with no explanation. While the former is negative, it's still constructive. Meanwhile the latter is positive, but gives no help to the mapper as to why it's good. But I digress a bit. Continuing:
fredair.esu says:
I saw many people criticizing the lack of respawn. Can we maybe talk about this fact? How important are respawns nowadays, when the goal is to set the fastest time?
The first half of this is actually a good point. The rules don't say anything about respawnable checkpoints, but the issues that can create are valid. As to how this relates to a map's goal being to finish it as fast as possible - that is a debate for another time, though one worth having.
tsunami says:
absolutely rekted komment by fredair, i agree actually... those judges simply shouldn't count and i am dissapointed that they were included, fucked up thing is that it's not possible to solve, because if it would count on other maps, they are still judges including points, affecting final result at the end, so we have guys judge without finishing, which is retarded imo DAMN maximum would be if we would just need to say that judges from retarded people (assuming because they did retarded thing) wouldn't count...
This is a little hard to follow for me, so I apologize if I misread this. But it seems that your point is that the votes from the judges that did not clear the map should be tossed entirely. I already put my thoughts on throwing out the votes above this, so I will move on.
tsunami says:
everyone would have to get -1 from point, because after 11 years of stadium envirovement, every turn can simply be taken as copied,
I disagree: even if a large number of people made a turn that all look similar to each other, that turn is
part of the map - not the whole map. Plenty of people have put wallrides in Stadium, but I haven't heard much complaints about that, even if 90% of all wallrides function the same more-or-less. The thing is, a map can use ideas from another map, but use them differently in terms of their place in the overall map and other contexts.
To close this out, I feel like I should add in this: if you have an issue with something, ask about it. There may be reasons why something is the way it is that you don't realize. Sometimes even, you might realize that something is amiss, and asking about it can lead to a good solution the the problem. The trick here is that simply saying "this isn't the way to do things" is a statement of your opinion, but not a course of action. By asking "Why don't we do it like this?" or "Why is it like that", you are voicing your opinion
and putting out a way to do something about it.