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by  riolu!  |  126
  
 
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AT   00:41.750 |  Valley / ValleyCar   |   Intermediate 
ID  135065 
  Race    
 2018-01-29 15:13:21
 Visible (approved) |  Released 
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 Offline records
# Record User Score Date
1st   00:41.418  GravelGuy 126 (100%) 05-02-18
2nd   00:41.710  l94 100.8 (80%) 29-01-18
3rd   00:42.127  leo-1904 81.9 (65%) 05-02-18
4th   00:42.164  AlexOoR 69.3 (55%) 01-02-18
5th   00:42.213  Caluadan 57.96 (46%) 22-03-18
6th   00:42.244  div 50.4 (40%) 30-01-18
7th   00:42.327   Solide Zeehond 44.1 (35%) 29-01-18
8th   00:42.667  Akiliyh 37.8 (30%) 04-02-18
9th   00:42.745  eFFecT 32.76 (26%) 10-05-20
10th   00:42.785  Larentz 27.72 (22%) 19-05-22
11th   00:42.885   dr_eugene 23.94 (19%) 27-07-24
12th   00:43.378  Mr.DVD 20.16 (16%) 02-02-18
13th   00:43.402  poivrot 17.64 (14%) 02-02-18
14th   00:43.618  Minimariner 15.12 (12%) 16-06-18
15th   00:44.274  Piotrunio 13.86 (11%) 29-01-18
16th   00:44.571  Roche 12.6 (10%) 03-07-22
17th   00:44.657  Mabax 11.34 (9%) 30-01-18
18th   00:45.463  eyebo 10.08 (8%) 06-03-18
19th   00:46.537  rad 8.82 (7%) 29-01-18
20th   00:46.812  jackino 8.82 (7%) 05-02-18
 Dedimania recordsView on Dedimania
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 Author Comments
Hello Internet users!
After having built countless maps for the MX KO's, I decided to finally give "serious" mapping a go again. Of course my choice was to build a Valley track, since it's by far my favorite environment as of now - in regards to driving AND mapping.
For the first time being, I also made use of the mesh modeler. I was quite scared of using it before as I expected it to be quite difficult to pick up. Surprisingly enough, the basics are easy to learn and only require a few IQ points to understand. That way I could implement a couple of custom objects into the map, e.g. a smoothened out version of block 1-4-1 which you can find at the start and at the end of the track, as well as freely placeable pillars. At this point I really appreciate the effort Nadeo has been putting into the mesh modeler as it's a really useful and versatile tool. You just have to get started :p
My wall of text is not ending yet because I still want to talk about the track itself - as usual, I tried to build the map as fair as possible for all skill levels. That means no nasty transitions or speedchecks, just pure driving. Of course I've put special emphasis on the scenery because I fucking love doing that 8-| .
The map turned out just as expected and thanks to my viewers over at Twitch, where I built this track live, I received some extra inspiration. That way the re-use at the end has been made possible! :d
Anyway, enough of the blabla. Hope you enjoy the track, appreciate any sort of feedback. (y)

I will also host a little planets competition on this one to spice it up. Deadline is the 5th of February 2018, 23:59 CET.
1st: 5000 planets
2nd: 2500 planets
3rd: 1337 planets
4th-10th: 690 planets
Another bonus of 3333 planets in case you beat my author time. It's not extraorbitantly fast, but it's ok I guess 8-|
All submitted replays will also end up in a little video. If you want to become famous, this is your chance. (brb)

bai! :cool:
 Embedded objects12 Objects
Object IX? Object author
grassfix_riolu.Item.gbx xrayjay
ArrowLeft.Item.gbx xrayjay
ArrowRight.Item.gbx xrayjay
V-FloatBoat.Item.gbx xrayjay
V-House2.Item.gbx xrayjay
V-BigRoadCP.Item.gbx xrayjay
wrt_woodcp.Item.gbx xrayjay
Item111.Item.Gbx lars1998
Item130.Item.Gbx lars1998
1-4-1 fix.Item.Gbx riolu
Pillar Fix.Item.Gbx riolu
SmallPillar_Middle.Item.Gbx riolu
 5 / 12 items are available on IX View on ItemExchange
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 Included in mappacks
Online map rating
Rated 4.38 stars by 9 players.
 Comments
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