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 CCP#06 - Rekiretki

by  Larentz  |  74
  
 
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AT   00:52.258 |  Valley / ValleyCar   |   Intermediate 
ID  212300 
 2020-12-06 03:30:26
 Visible (approved) |  Released 
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 Offline records
# Record User Score Date
1st   00:51.397  Blackburn_8564 74 (100%) 03-10-23
2nd   00:51.536  procoli 59.2 (80%) 11-12-20
3rd   00:51.652  Larentz 48.1 (65%) 15-11-21
4th   00:51.693  Minimariner 40.7 (55%) 06-12-20
5th   00:51.921  SioulB 34.04 (46%) 06-12-20
6th   00:52.995  Ficule 29.6 (40%) 07-12-20
7th   00:52.997  Roche 25.9 (35%) 06-12-20
8th   00:53.283  Troulet 22.2 (30%) 29-12-20
9th   00:53.981   dr_eugene 19.24 (26%) 04-02-23
10th   00:58.081  Harest 16.28 (22%) 08-12-20
11th   01:00.192  eyebo 14.06 (19%) 18-09-23
 Dedimania recordsView on Dedimania
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 Author Comments
Hey höy hä, (Joulu tulee, tule sinäkin ! ) Christmas is coming !

Good morning ManiaExchange, I release this few hours earlier than planned, sorry (: whole weekend is basically one long sunday

Larry took 6th day this year because the day is most related to Finland of all available days during CCP. It's the independence day of Finland ( since 1917, yay ). You can take it as a fact to learn each new day because this map has nothing do with such thing. Except the name maybe, rekiretki, that's Finnish. (Open minded translation would be close to "Sleigh adventure" )

What about the map itself? a Speedy valley course, multiple jumps, lot of surface changes and ofc more than many custom objects. (64 after taking closer look, I'm bit disappointed. Around 1.1mb !) Faster you go better it gets, though some might want to have relaxing drive aaand that is fine too, only one jump wants bit speed to behave nicely. But. For those slowrides, I warn you, my trains are real. And there are many yeeeting through the scenery. ;) I really loved building this, first time I included blender in my tool kit, woopwoop, sadly I ran out of time so the result aint as polished as I wanted. Well, hell. It's still good. (Look who's speaking).

Visual entertainment lovers, I highly suggest turning your graphics on a higher level, if possible. This winter mod really wakes up by only doing so.

Any last words?
- Good luck and have fun ! (and muffins)


 Embedded objects64 Objects
Object IX? Object author
V_Woodshed.Item.gbx xrayjay
Block364.Block.Gbx larentz
Block369.Block.Gbx larentz
Block370.Block.Gbx larentz
LightBulbWarm2.Item.gbx Larentz
ValleyRoadBlockRed.Item.Gbx Larentz
ValleyRoadBlockRed2.Item.Gbx Larentz
ValleySmallRamp12.Item.Gbx Larentz
ValleySuperHole.Block.Gbx Larentz
ValleyWaterBigS1.Item.Gbx larentz
ValleyRoadForestLargeClipRemoverFill_Grass.Block.Gbx Larentz
ValleyRoadForestLargeCornerEmpty.Block.Gbx Larentz
ValleyRoadForestLargeDeadEnd_Jump3.Block.Gbx Larentz
ValleyRoadForestLargeToRoadDirt_Slope1x1_Up.Block.Gbx larentz
ValleyRoadForestLargeToRoadDirt_Slope2x1_Up.Block.Gbx larentz
ValleyRoadForestLargeToRoadDirt_Slope2x2RightUp.Block.Gbx larentz
ValleyRoad2WayClipRemover1.Block.Gbx Larentz
ValleyRoad2WayEndNoBump.Block.Gbx Larentz
ValleyRoad2WaySingleClipGR.Block.Gbx larentz
ValleyRoad2WaySlopeDiagH2x3.Block.Gbx larentz
ValleyRoadForestLargeBankedUToChicaneDownh2.Block.Gbx larentz
ValleyRoadForestLargeClipRemover_Single.Block.Gbx Larentz
TreelessDirtTurn.Block.Gbx larentz
ValleyClipRemover_619.Block.Gbx larentz
ValleyClipRemover_621.Block.Gbx larentz
ValleyClipRemover_RoadDirtSingle.Block.Gbx larentz
ValleyRoad2WayBiSlopeBetter1.Block.Gbx Larentz
ValleyRoad2WayChicaneRightUphill1x3.Block.Gbx larentz
ValleyRoadForestLargeToRoadDirtChicaneLeftFlat.Item.Gbx Larentz
ValleySnowman.Item.gbx Larentz
ValleySnowmanBig.Item.gbx Larentz
ValleyCPDirt_Narrow.Item.Gbx Larentz
ValleyCPDirt_wide.Item.Gbx Larentz
ValleyStartDirtSpecial2.Item.Gbx Larentz
ValleyRoad2WayGTCurve2_LakesideModRoadDirt.Item.Gbx Larentz
ValleyRoad2WaySlopeCurve3x1.Item.Gbx larentz
ValleyRoad2WayToRoadDirtMagnet.Item.Gbx larentz
ValleyRoadDirtDiag2x2Slope1.Item.Gbx Larentz
ValleyRoadDirtToGrass_FieldDrop.Gbx.Item.Gbx Larentz
ValleyRoadDirtToGrass_FieldDrop_High2.Gbx.Item.Gbx Larentz
ValleyRoad2WayBiSlopeBetter1BlockMagnet.Item.Gbx larentz
ValleyRoad2WayChicaneRightUphill1x3Magnet.Item.Gbx larentz
ValleyRoad2WayChicaneSlope2x2x1_Mirror.Item.Gbx Larentz
ValleyRoad2WayForestOpen_DeadEnd.Item.Gbx Larentz
ValleyRoad2WayForestOpenDiag2Mirror3.Item.Gbx Larentz
ValleyRoad2WayForestOpenGTCurve3Low1.Item.Gbx Larentz
ValleyLightBallRope5.Item.gbx Larentz
ValleyLightBallRope5Colors.Item.gbx Larentz
ValleyLightBallRope5Red.Item.gbx Larentz
ValleyLightBallRope5Green.Item.gbx Larentz
ValleyNoBushNoBumpDirtEntry.Block.Gbx larentz
ValleyRoad2Way_GrassHelper21.Item.Gbx larentz
ValleyChristmasPole1.Item.Gbx Larentz
ValleyChristmasPole2.Item.Gbx Larentz
ValleyChristmasPole3.Item.Gbx Larentz
ValleyChristmasQuestionBox.Item.Gbx Larentz
ValleyChristmasTree.Item.gbx Larentz
ValleyGrassSlope_S2x3x1.Item.Gbx Larentz
ValleyRoadBlockRed3.Item.Gbx Larentz
ValleyRoadBlockRedWithArrows.Item.Gbx Larentz
ValleyRoadBlockRedWithArrows2.Item.Gbx Larentz
ValleySignArrowFarmland.Item.Gbx Larentz
ValleySignWoodStandDanger.Item.Gbx Larentz
ValleySignWoodStandSmallLeft.Item.Gbx Larentz
 43 / 64 items are available on IX View on ItemExchange
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 Included in mappacks
 Track Feature

Day #06 - A great raceline, scenery and atmosphere, with a lot of custom objects - as expected from a map from Larentz

Feature time: 2020-12-07 00:26:17-  vdgzr
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