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 Ashes To Ashes

by  FT»Mandark  |  50
  
 
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AT   00:47.601 |  Valley / ValleyCar   |   Intermediate 
ID  43092 
  Fullspeed    
 2017-07-22 05:47:01
 Visible (approved) |  Released 
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# Record User Score Date
1st   00:47.232  MiniGod 50 (100%) 08-05-14
2nd   00:47.388  stevenamtaan 48 (96%) 10-07-13
3rd   00:47.428  Minimariner 46 (92%) 04-04-19
4th   00:47.502   RobertK 44 (88%) 09-07-13
5th   00:47.686  _firestorrm 42 (84%) 05-07-13
6th   00:47.958  Nim 40 (80%) 05-07-13
7th   00:48.000  Keirabxtch 38 (76%) 12-06-14
8th   00:48.245  Mortex -745- 36 (72%) 12-07-13
9th   00:48.511  Snake55wildcat 34 (68%) 07-07-13
10th   00:48.563  Scape 32 (64%) 05-07-13
 Dedimania recordsView on Dedimania
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 Author Comments
Hello ManiaExchange !

This is my very first track created in the newly released Trackmania 2 environment, Valley

First of all, I would like to say some words about the game itself. It is gorgeous, it's the most beautiful environment ever made, with great atmosphere and lovely scenery blocks (l) The graphics are obviously awesome too! The blocks are really amazing and fun to drive, however this leads to probably my only compliant: Valley Car's turn radius. Honestly I was expecting the car to turn just like island, turning immediately, but no: The car can sometimes feels just like Canyon, making fullspeed feel similar. BUT, the better blocks make Valley so much more fun to drive than Canyon in my own opinion. (I know some people who still like Canyon more 8-| ) So, Mandark, do you like it? Yes, I do. It is not my favorite environment, but it's sure a really great one. Well perhaps it may be my favorite environment from TrackMania 2, but not from all the games. Island still remains king 8-| So does that mean you will still build tracks and be active in Valley? Yes!
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As for the track it was made when I first opened the editor for the first time. The track wasn't really thought out, I just placed blocks randomly, looking at all of them and placing them again in the right spots :d The track turned out to be fun and smooth with jump and drops, a few transition and other FS typical stuff :d The scenery is what I am really proud of, and also my favorite aspect of Valley. It was the first time I felt I was constructing a town, a world, and not just some blocks to make drivers like the track more, so it was probably my favorite part of the building process :)

I would like to thank Nimrod and Poco for testing my track, and also to Nadeo for creating this awesome game (l)

Have fun, and I hope you are going to enjoy it :cool:
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